Better Language Learning with 
		Mobile Apps  
		 
		Since his students began using Quizlet, English teacher Tristan Thorne 
		has noticed an improvement in their ability to learn – and use – new 
		words.  
		 
		Quizlet is a learning app - a computer program you use on your mobile 
		device. 
		 
		It can help users build and test their knowledge of English words and 
		terms. Quizlet has word sets for millions of subjects. And, it is 
		quickly becoming a useful mobile tool for language learners. 
		 
		Thorne teaches at Columbia University in New York City. 
		 
		Thanks to learning apps, Jeff Strack, another English teacher, has also 
		noted improvement in his students' ability to remember information. 
		 
		Strack teaches at Hostos Community College, also in New York. He and 
		Thorne are part of a growing number of language educators adding mobile 
		apps to their classes. 
		 
		Smartphones make smart students
		 
 
		Strack and Thorne seem to agree that the days 
		when teachers would not permit the use of mobile devices are gone. 
		 
		"…because smart phones are so common and because students want to use 
		them and also because there are so many great apps and technology out 
		there that can address language-learning objectives – I think those are 
		all really good reasons for why instructors should at least attempt to 
		use some apps." 
		 
		When they use apps, language learners interact with language differently 
		than in a traditional classroom. Users act on or respond to something, 
		instead of just listening to new information. 
		 
		Thorne believes that apps can help learners become more actively 
		involved in learning. For example, each week, his students are required 
		to add vocabulary words into Quizlet for others to use. 
		 
		He says some apps also make it easy for students to identify their 
		language strengths and weaknesses. 
		 
		The biggest improvement Strack has seen in his students is their rate of 
		participation. They are much more active in whole-class or small-group 
		discussions, he notes. 
		 
		"Apps…involve all students in the activity," he says, "whether it's a 
		presentation, game, quiz or practice activity." 
		 
		Something for everyone 
		 
		Many learning apps are designed for students of all ages and levels. 
		Some are designed for group activities. Others support independent 
		learning. Still others are ideal for homework. 
		 
		Thorne says he especially likes Quizlet and three other apps: QR Codes, 
		Socrative and Evernote. 
		 
		QR Codes  
		 
		A QR Code is a kind of sign that a smartphone can read with its camera. 
		When the phone recognizes the information, it takes the user to a 
		website, image, video, or anything else you want to share. 
		 
		Thorne says QR Codes can help bring real-world materials into the 
		classroom. For example, color printing can be costly, but QR Codes 
		enable students to see color images or infographics, he notes. 
		 
		"…If we create a QR code of something like an infographic or an image 
		that was used in this morning's NPR article, students can scan the QR 
		Code and instantly bring that infographic to their phones and explore 
		and click around." 
		 
		Evernote 
		 
		Evernote lets users store and share notes, images and recordings in one 
		place. 
		 
		Teachers can also use Evernote to give homework. Thorne often asks his 
		students to record their reaction to something from class. Then, he 
		listens to their recordings and adds his response. 
		 
		He says the best reason to use Evernote is that it helps students to 
		identify their language strengths and weaknesses. 
		 
		"Which, you know, is one of the first things instructors need to do is 
		to…find ways to get students to notice the errors or the particular 
		language challenges they have." 
		 
		Quizlet 
		 
		Thorne says Quizlet is a powerful tool because of the many ways it can 
		improve a student’s vocabulary. The app uses flashcards, spelling 
		quizzes and other methods to build and test learners’ vocabulary skills. 
		And, learners can use Quizlet on their own. 
		 
		"…the usual or traditional method of vocabulary studying is to….write it 
		down in a notebook and review for five or ten minutes a day just looking 
		at it. But, you're not actually engaging with the form and the meaning 
		and the use of the vocabulary." 
		 
		Socrative 
		 
		In Socrative, teachers can create timed learning games. Then in class, 
		students compete individually or as part of a team against classmates. 
		One game Thorne's students love is called Space Race. In this game, if a 
		team answers a question correctly, their rocket moves forward. The team 
		whose rocket gets to the end first wins. 
		 
		Also, teachers can use Socrative as an “exit ticket,” a question they 
		can ask students about what they learned in that day's class. Students 
		write their answers on their mobile devices. Then, the teacher can show 
		the answers on a shared video screen. 
		 
		Technology with a purpose 
		 
		Thorne says that, when teachers do use apps, it should always support 
		learning goals. 
		 
		"What it boils down to is: are we using technology for a real purpose? 
		And is it something that we could not use it? Are we using technology 
		just to use technology or is there an underlying reason behind it?" 
		 
		Experienced teachers know what works in the classroom and how technology 
		might support the learning goals and class environment, he says.  |